公司规模:500 - 999人
公司性质:私营/民营企业
职位性质: | 全职 | 专业要求: | 不限 | 招聘日期: | 2022.11.9 ~ 2024.1.13 |
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工作地点: | 国外 | 外语要求: | 英语精通,中文普通话精通 | 更新日期: | 2024.1.10 |
工作经验: | 三年以上 | 职称要求: | 不限 | ||
学历要求: | 本科及以上 | 工资待遇: | 面议 | ||
招聘人数: | 1人 |
Job description 1.Responsible for the research on technical art related functions, and complete the realization and optimization of functions such as rendering characteristics and procedural production processes according to specific functions. 2.Responsible for promoting the optimization of rendering performance and art effects. 3.Fully understand the needs and problems in the production of all aspects of art, provide technical support, improve the process, and improve efficiency. 4.Continuously maintain the game art content development process, specifications, and the use of engine tools according to changes in planning, art and programs during project development. 5.Write technical documents and participate in the construction of art resource library. Job Requirements 1.Good foundation in graphics and mathematics. 2.Have a sufficient understanding of the working methods of planning and programming, be able to develop projects in coordination with planning and programming, and assist in solving technical problems between art and programming. 3.Familiar with common 3D art content production tools, such as: 3DMax/Maya, Houdini, Zbrush, Photoshop, Substance, Blender, etc. 4.Proficient in Unity development. 5.Familiar with the graphics rendering pipeline, understand the lighting model, common post-processing features, and be able to independently use the node-based Shader editor to complete material production. 6.2+ years of technical art related experience. Have good logical thinking ability, work proactively. |